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Case
study: Amsterdam
Computer Clubhouse
Lenie
Brouwer
Amsterdam,
8 January 2003
Ict
in the Netherlands
In the Netherlands the Social Cultural Council has been conducted various
studies on the possession and use of new media and on the social implications
of the information and communication technology (De Haan & Huysmans
2002). According to the government modern civilians nowadays need certain
digital skills in order to participate adequately in the information society.
Especially ethnic groups, women and old people have a disadvantaged position
compared with Dutch people and men. Although women have almost the same
access to computers at home as men, there are still some differences.
Boys seem to have more affinity with technology than girls, they show
a greater interest in technology at school and as a consequence on a professional
level. This male dominance has also implications for the gender scripts
of technology products (Van Zoonen 2000).
One
of the findings of a recent study is that youth mainly acquire computer
skills at home and less at school. 84% of the 1213 pupils interviewed
has a computer with an Internet connection at home, the group without
a computer, all ethnic groups, mostly used computers at public places
like libraries (De Haan & Huysmans 2002). Another survey confirmed
this digital divide between Dutch and ethnic minorities and concluded
that more research is needed about the way ethnic groups acquire these
skills (Steyart & De Haan 2002: 86).
Computer
Centers
The above conclusions about the digital divide have led to a special government
policy of ICT and some particular initiatives to improve the access of
ethnic minorities to the Internet (see website Ministry BZK). One of these
projects is called Digital Center, a place where one can learn digital
skills, situated in social weak areas in the big cities. The goals of
these computer centers are:
1.
Diminishing the digital divide and improving self-empowerment of citizens.
2.
Improving the labour market position of citizens through acquiring specific
computer skills.
3.
Improving the social cohesion of a neighbourhood through community building
between various groups of different ethnic backgrounds.
In
the year 2000 the computer center project has been launched in 25 cities
and the goal has been recently extended with the question how ICT can
be used to improve the social quality of a surrounding (see website Social
Quality Matters). In Amsterdam two community centers has been set up,
one in the eastern part and one in the western part of the city. On a
national day where most computer centers presented their first results
I met some staff member of the computer clubhouse in Amsterdam West who
invited me to visit the place.
Amsterdam
Computer Clubhouse
In December 2001 the Computer Clubhouse has been started in the building
of School in a neighborhood where many ethnic minorities live. On the
website of the computer clubhouse they present themselves as a meeting
place for youth where they can develop their own interests, elaborate
their computer skills and build self confidence through the use of technology.
Three staff members and more than ten mentors on a voluntary basis are
working in the clubhouse.
In
addition this Computer Clubhouse is part of a world wide Intel Computer
Clubhouse Network that provides under-served youth to use technological
tools by creating original work, express themselves with technology and
develop self-esteem and self-efficacy (see website Computerclubouse.org).
66 Computer Clubhouses has been already set up in America, Europe and
India and there are plans for more centers in other countries. The first
Clubhouse has been established in Boston, in the Boston Museum of Science.
The technology of the Clubhouses has been developed by the Massachusetts
Institute of Technology (MIT) Media Lab.
The
Center for Children and Technology evaluate a small group of Clubhouses
to understand whether and how the activities engage with the Clubhouse
goals (Pryor 2001). With respect to my study it will be very interesting
to contact this group of researchers. Staff members and mentors of all
the different clubhouses have annual meetings in Boston to educate themselves
and exchange experiences.
Goal
and research questions
The goal of the research is the gain more insight in the way young people
appropriate digital skills and whether they empower themselves with reference
to ICT. What difficulties and what positive results can we identify in
this process of appropriation? What social networks does the Computer
Clubhouse have and what kind of influence do these networks have on the
policy of the Clubhouse? In the international Net culture proposal three
areas of research are mentioned, the consumers, the cultural producers
and the web material, I will these also use to specify more my questions:
Consumers
What is the socio-cultural background of the consumers or visitors of
the Clubhouse? (ethnic, sex, school type, access at home to the Internet)
Does the Clubhouse reach the group of young people according to their
goals? What is the meaning of the Clubhouse for these young people? What
is the place of the Clubhouse in their daily life?
Referring to the digital skills visitors learn, what kind of technology
do they like or not like to use? An important objective is that the digital
skills will develop their self-esteem and self- confidence, the question
is whether this is the case?
One of the findings of the literature is the different relation with technology
between the sexes. For that reason I will focus on the girls, how many
girls visit the clubhouse and how do they appropriate these skills?
Producers
With this group is meant the staff, mentors and board members of the Clubhouse
and the local
council. What is their vision on the work in the Clubhouse? What kinds
of difficulties and positive developments do they observe? What kinds
of networks do they have with other institutions and what is the meaning
of this for the policy of the work in the Clubhouse?
Web
material
With respect to the material young people produce on the Web, it will
be analysed how they express or present themselves.
Methods
of research
As already has been written in the Net culture proposal a multi-sited-ethnography
approach will be adopted, starting from a concrete ICT measure, which
is in my case a Computer Clubhouse. I will participate as a mentor in
the Clubhouse and observe the visitors in their learning process a few
days a week, as I did already in my pilot study. I should like to follow
the whole process of some Internet projects in order to observe the way
the visitors appropriate these digital abilities. During my participation
informal talks will be held with the visitors about their ideas on the
appropriation process of technology.
Semi-structural interviews will be held with the producers and a network
analysis will be
applied to the connections of the Clubhouse. Finally, a content analysis
will be made of the
Web material made by the visitors.
Time
schedule
Until July 2003 I will conduct the case study of the Computer Clubhouse
and will report about my research findings. Depending on the results of
this project a new phase in the research will be developed next year.
References
Brouwer,
L. (2002) Marokkaanse jongeren op internet. Sociologische Gids. 49, p.
121-135.
Dracklé,
D. (2002) Net culture and the politics of Ethnic Identity: comparative
research on transcultural eGovernment Projects in four National Contexts.
Proposal, Bremen: Universität Bremen, November.
Haan,
J. de en F. Huysmans (2002) E-cultuur; een empirische verkenning. Den
Haag: Sociaal Cultureel Planbureau.
Haan,
J. de en F. Huysmans (2002) Van huis uit digitaal; verwerving van digitale
vaardigheden tussen thuismilieu en school . Den Haag: Sociaal Cultureel
Planbureau.
d'Haenens
L., M. Kokhuis, C. van Summeren en H. Beentjes (2001) Allochtone jongeren
als 'digitale' burgers: de school als (re)medierende factor? Een verkennende
survey. Nijmegen: Universiteit van Nijmegen.
URL: http://infomes.magw.nl/nieuws/allocht-jongeren-dig-burgers.pdf
Marcus,
G. (1995) Ethnography in/of the World System: the Emergence of Multi-sited
Ethnography. Annual Review Anthropology, volume 24: 95-117.
Minsterie
van Binnenlandse Zaken en Koninkrijkrelaties (2002) Van digitale kloof
naar digitale kansen. Den Haag, 5 juli.
Pryor,
T., K. McMillan-Culp, S. Lutz & K. John (2001) Evaluation of the Intel
Computer Clubhouse Network. Year 1 Short Report-Draft. Boston: Center
for Children and Technology. October.
Steyaert,
J. en J. de Haan (2001) Geleidelijk digitaal. Een nuchtere kijk op de
sociale gevolgen van ict. Den Haag: Sociaal Cultureel Planbureau, december.
Zoonen,
L. van (2000) Virtuele vrouwen: Constructies van gender online. Tijdschrift
voor Genderstudies 3 (3), p. 37-47.
Websites
Amsterdams Computer Clubhuis
URL: http://www.computerclubhuis.org
URL: http://
www.boogiesite.computerclubhuis.org
Computer
Clubhouse
URL: http://www.computerclubhouse.org/
Digitaal
Trapveld
URL: http://www.trapveld.nl/
Digitaal
Trapveld Amsterdam
URL: http://www.trapveld.amsterdam.nl/
Ministerie
van Binnenlandse Zaken en Koninkrijkrelaties, ICT en de Overheid.
URL: http://www.minbzk.nl/
Social Quality Matters: ICT oplossingen voor sociale problemen
URL: http://www.sqm.nl
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